![]() ![]() Your first point is a much bigger issue, imo. Monster rarely have resistances high enough to completely negate a given tactic anyway. The tactical decisions still exist, you just don't have the tools to calculate exact percentages on how likely they are to succeed. Getting exact precise stats on a weird creature never before seen by man the moment you run into it is unusual, even in games based around tactical combat. It doesn't break combat so much as make it somewhat harder, and really is a feature lacking in most games. At least you have been warned.Įhhhh, I got through most of the game before I even realized I could do that, and even when I did figure it out I rarely used it. Whether it is a major problem for you is of coarse your decision. It is such a big thing for me that I am requesting a refund from Apple. ![]() I don’t know if it can be fixed by a patch or it simply cannot be done due to the new game engines limitation. I have emailed Jeff at the beginning of last week about this problem but at the time of posting here I have not heard back from him. Basically this means that all tactical decisions you can make when attacking in the pc version is not available in the mobile version. There is no such feedback in the mobile version. ![]() The third is the fact that in the pc version you can right click an enemy and get details about it such as health/resistances/crit rating/etc. You can get around this in the pc version by a right click, which leads to the most important omission,ģ. This makes it difficult to prioritise which enemy to attack. You are unable to see which enemy has the lowest health. Second, enemies health bars get hidden by objects in the game. You have to lift your device up to try and read under your finger to see what it says.Ģ. The first is the fact that an enemies/characters name and distance from the active character show under your finger when you hold tap on them. The first two are probably not a major thing but the third is.ġ. They all concern information the player is given in battle. However, unfortunately I cannot recommend the game on iOS at all. ![]() Unfortunately I don’t have a smaller phone to see if there is an issue with smaller screens. The interface mainly works quite well on an iPad and iPhone. No frame rate problems and tap controls are fine. Game plays good on an iPad Pro 12.9” and an iPhone 8 Plus. ![]()
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